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論文 ·日本語 ·未確認

Teaching Language and Culture with a Virtual Reality Game

A. T. Y. Cheng Lei Yang Erik Andersen

刊行年
2017-05-02
言語
英語
OpenAlex
W2610875001
DOI
10.1145/3025453.3025857
MAG
2610875001
URL
https://doi.org/10.1145/3025453.3025857

要旨

Many people want to learn a language but find it difficult to stay engaged. Ideally, we would have language learning tools that can make language learning more enjoyable by simulating immersion in a foreign language environment. Therefore, we adapted Crystallize, a 3D video game for learning Japanese, so that it can be played in virtual reality with the Oculus Rift. Specifically, we explored whether we could leverage virtual reality technology to teach embodied cultural interaction, such as bowing in Japanese greetings. To evaluate the impact of our virtual reality game designs, we conducted a formative user study with 68 participants. We present results showing that the virtual reality design trained players how and when to bow, and that it increased participants' sense of involvement in Japanese culture. Our results suggest that virtual reality technology provides an opportunity to leverage culturally-relevant physical interaction, which can enhance the design of language learning technology and virtual reality games.

主題

この書誌の出所

  • openalex— W2610875001(2026-08-14取得)

引用

A. T. Y. Cheng・Lei Yang・Erik Andersen(2017-05-02) Teaching Language and Culture with a Virtual Reality Game pp. 541-549

Cheng2017TeachingLanguageCulture
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