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論文 ·日本語 ·未確認

Validating the impact of gamified technology-enhanced learning environments on motivation and academic performance: enhancing TELEs with digital badges

Jiejin Luo

刊行年
2024-11-13
収録
『Frontiers in Education』 9
出版
Frontiers Media
言語
英語
OpenAlex
W4404339829
DOI
10.3389/feduc.2024.1429452
ISSN
2504-284X
URL
https://www.frontiersin.org/journals/education/articles/10.3389/feduc.2024.1429452/pdf

要旨

This research focuses on validating the impact of gamified technology-enhanced learning environments (TELEs) on motivation and academic performance. The study aims to categorize and design digital badges based on game mechanics and to evaluate the effects of two distinct types of digital badges on learning outcomes. The research involved 95 university students learning classical Japanese grammar. The findings reveal that digital badges significantly enhance learners’ intrinsic motivation, positively affecting all five dimensions of intrinsic motivation, while their impact on extrinsic motivation was found to be minimal. Additionally, when comparing the two categories of digital badges, no significant differences in effectiveness were observed. The primary interest of this paper lies in exploring the design and efficacy of digital badges within technology-enhanced learning environments, contributing valuable insights into how these elements can enhance student engagement and learning outcomes.

主題

この書誌の出所

  • openalex— W4404339829(2026-08-14取得)

引用

Jiejin Luo(2024-11-13) Validating the impact of gamified technology-enhanced learning environments on motivation and academic performance: enhancing TELEs with digital badges 『Frontiers in Education』 9 Frontiers Media

Luo2024ValidatingImpactGamified
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