論文 ·日本語 ·未確認

A Japanese Chess Commentary Corpus

Shinsuke Mori John T. E. Richardson Atsushi Ushiku Tetsuro Sasada Hirotaka Kameko Yoshimasa Tsuruoka

刊行年
2016-05-01
言語
英語
openalex
W2573379741
doi
10.63317/47nofv5mz7rr
mag
2573379741
URL
http://www.lrec-conf.org/proceedings/lrec2016/pdf/351_Paper.pdf

要旨

In recent years there has been a surge of interest in the natural language prosessing related to the real world, such as symbol grounding, language generation, and nonlinguistic data search by natural language queries.In order to concentrate on language ambiguities, we propose to use a well-defined "real world," that is game states.We built a corpus consisting of pairs of sentences and a game state.The game we focus on is shogi (Japanese chess).We collected 742,286 commentary sentences in Japanese.They are spontaneously generated contrary to natural language annotations in many image datasets provided by human workers on Amazon Mechanical Turk.We defined domain specific named entities and we segmented 2,508 sentences into words manually and annotated each word with a named entity tag.We describe a detailed definition of named entities and show some statistics of our game commentary corpus.We also show the results of the experiments of word segmentation and named entity recognition.The accuracies are as high as those on general domain texts indicating that we are ready to tackle various new problems related to the real world.

主題

この書誌の出所

  • openalex— W2573379741(2026-08-12取得)

引用キー: Mori2016JapaneseChessCommentary

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