本文へ移動

論文 ·日本語 ·未確認

Game-Based Learning as Media Utilization for Student Feedback in Japanese Kanji Learning

Sarah Nurjanah Mochamad Bruri Triyono

刊行年
2020-01-01
言語
英語
OpenAlex
W3026835098
DOI
10.2991/assehr.k.200521.038
MAG
3026835098
URL
https://www.atlantis-press.com/article/125940777.pdf

要旨

Japanese language is one of the foreign language taught in Indonesia from junior high and high school. But there are several universities have Japanese language, literature and education majors. However, the Japanese language teaching in universities is not the same as that taught in junior high and high school. Although there are different majors, the material being taught is not much different, one of the subjects taught are kanji. In this 21st century media are used in learning. Through descriptive qualitative research, this paper aims to determine the media that has been used by students to learn Kanji, and to find out media that needed for learn kanji. The results obtained through questionnaire media that widely used in learning kanji a book that has a percentage more than the video or games. And some participants expect a game as a learning media. As a recommendation, game based learning development should be held to help Japanese Kanji learning.

主題

この書誌の出所

  • openalex— W3026835098(2026-08-14取得)

引用

Sarah Nurjanah・Mochamad Bruri Triyono(2020-01-01) Game-Based Learning as Media Utilization for Student Feedback in Japanese Kanji Learning

NurjanahTriyono2020GameBasedLearning
書誌 67,320件 語別索引 17,251件 資源 113件 研究者 303名 JSON