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論文 ·日本語 ·未確認

Designing a Role-Play Game for Learning Taiwan History and Geography

Ju-Ling Shih Chien‐Wen Chuang Jia-Jiun Tseng Bai‐jiun Shih

刊行年
2010-04-01
言語
英語
OpenAlex
W1971346071
DOI
10.1109/digitel.2010.27
MAG
1971346071
URL
https://doi.org/10.1109/digitel.2010.27

要旨

In recent years, digital games have been widely used in all fields for learning. Learners are immersed in the context and content, and have increased willingness to participate learning activities which implies the enhancement of learning motivations. The game built in this research was done with Oblivion game engine. First, we design a role-play game script according to the anti-Japanese war history and geography of Southern Taiwan. And then we import interactive map, roles, and contexts to construct the complete scene. We expect that learner can enhance the learning effectiveness to learning Taiwanese history and geography, as well as their learning motivation. The entertaining, challenging, rules, and interactive feedbacks of digital games can be transformed into learning motivations.

主題

この書誌の出所

  • openalex— W1971346071(2026-08-14取得)

引用

Ju-Ling Shih・Chien‐Wen Chuang・Jia-Jiun Tseng・Bai‐jiun Shih(2010-04-01) Designing a Role-Play Game for Learning Taiwan History and Geography pp. 54-60

Shih2010DesigningRolePlay
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