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論文 ·日本語 ·未確認

The Interplay of Game Design and Pedagogical Mediation in Game-Mediated Japanese Learning

Kayo Shintaku

刊行年
2016-10-01
収録
『International Journal of Computer-Assisted Language Learning and Teaching』 6(4) pp. 36-55
出版
IGI Global
言語
英語
OpenAlex
W2564640062
DOI
10.4018/ijcallt.2016100103
MAG
2564640062
ISSN
2155-7098
URL
https://doi.org/10.4018/ijcallt.2016100103

要旨

Commercial off-the-shelf, or vernacular digital games have been studied in foreign language (FL) pedagogy. However, few have examined how a game design interacts with pedagogical mediation. This study explores the interplay of game design and pedagogical mediation for learners of Japanese. Learners played a vernacular game in Japanese and used activity worksheets and a reference list. Findings from the vocabulary tests and questionnaires show that materials can focus learner attention on particular vocabulary, but that vocabulary functionality also plays a role in learning. In-game vocabulary was identified as primary or secondary based on its necessity for successful game completion. When both types of vocabulary were combined, results showed good retention between the posttest and delayed test. When separated, the primary vocabulary was retained well, but the secondary vocabulary was not retained. This confirms that in-game vocabulary functionality impacts learning and implicates the careful design of supplemental materials to guide FL learners' attention.

主題

この書誌の出所

  • openalex— W2564640062(2026-08-14取得)

引用

Kayo Shintaku(2016-10-01) The Interplay of Game Design and Pedagogical Mediation in Game-Mediated Japanese Learning 『International Journal of Computer-Assisted Language Learning and Teaching』 6(4) pp. 36-55 IGI Global

Shintaku2016InterplayGameDesign
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